Ezra Mansour
Articles de blog de Ezra Mansour
After Diablo III 's rocky launch on PC, it developed into a worthy entry in the series with post-launch support and excellent console ports to PS3, Xbox 360, PS4, Xbox One, and Nintendo Switch. However, one criticism of the game -- and mainly with Immortal -- was its superficial endgame cont
Shared world elements are a recent trend in gaming, combining MMO -lite elements into games where it wouldn't normally be seen. Games like Destiny and The Division have central towns where you can see other players before venturing out into instanced missi
As evident by his fate in StarCraft 2, the revolutionary with a southern drawl should probably stop making enemies out of really powerful people. Perhaps he should just stick to StarCraft briefing rooms instead of TikTok in the fut
Diablo 4 Classes II was particularly infamous for its difficult opponents that moved quickly and dealt tons of burst damage. Since then, the series has suffered from a lack of proper challenge, which definitely characterized Diablo III . Whether Diablo IV will deliver where its predecessor failed is unknown, but we hope the franchise will decide to go back to its roots and give us high risk and high reward boss batt
While both games are shaping up to be fantastic in their own right, some systems and features seem to be lacking when you compare both to each other. Path of Exile favors immense character depth and deep customization, while Diablo is more about visceral combat and fantastic worldbuilding. Here are 10 reasons that one game triumphs over the ot
Even the creator of Zelda doesn't like Navi . We imagine she wouldn't have many followers, and would probably have to switch to Instagram Reels or something after everyone blocks her. Maybe she could go and hang out with the paper clip guy from Microsoft W
Dark fantasy is a genre that provides complex worlds, darker, more heavy-handed art design, and morally grey characters. This genre lends itself perfectly to the creation of RPGs as the incorporation of horror elements in a fantasy setting works can elevate the design of quests and combat. These games aren't exactly like dense open-world spaces of Elden Ring or the deep character customization of Diablo 4 , but they are all excellent examples of dark fantasy R
Diablo III established itself as one of the best modern action RPGs , and a big part of that is due to the excellent handling of couch co-op on the console versions of the game. It's set for a comeback in Diablo IV after being disappointingly absent from the Diablo II: Resurrected remaster, and many players now have high expectations for the feat
Redditor ZyrxilToo was up front with their worries, commenting that they're " really concerned it's going to have MMO-lite or F2P related aspects like daily quests or other nonsense." The combination of free-to-play mobile game mechanics like Immortal 's mixed with a diluted MMORPG setting understandably doesn't sit right with most play
If Blizzard has shown anything in the past decade, they know how to tell a great story with breathtaking visuals. The cinematic trailer for Diablo 4 is simply stunning and shows the premise for a much darker game than its predeces
Redditor Zacharuni had it high on their list, saying "Diablo 2, Torchlight 2, and Grim Dawn all left it out when Diablo 3 handled it incredibly. Fingers crossed." Couch co-op was a major selling point that contributed to Diablo III 's impressive lifes
Fans waiting for Elden Ring will find the themes in the Dragon Age series somewhat similar, albeit presented quite differently. FromSoftware and Bandai Namco have teased at Elden Ring's more abstracted themes of racism, politics, and citizenship in terms of the Tarnished and the Elden Lords, something that crops up regularly within the plot points of Dragon Age games . Fans of the Diablo series will note the familiar plot of brave heroes suffering to protect and save the world, while the Fade has some stylistic similarities, being a dream-like world where demons l
While becoming the general of an undead army certainly sounds fun, the developers made a point to emphasize that every playstyle will be viable. As robust as the undead army system is, it also has benefits for players who don't feel inclined to use it at all. In addition to undead customization, the Book of the Dead also includes the option to sacrifice each type of undead rather than being able to summon them, gaining a permanent personal buff in exchange for each type sacrificed. The buff gained by the player depends on the subtype of the undead they sacrificed, allowing for just as much strategy when destroying undead as when creating t
While class identity may be lacking, Path of Exile has an impressive character customization system that allows any character to use any skill if they have the required attributes. A Witch could use the same melee heavy skills a Maurader can, and a Templar could use the same bow skills a Ranger